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godot-valet

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Devlog

  • Added rudimentary obfuscation
    May 22, 2025 by poplava#obfuscation, #godot, #packaging, #package, #upload, #butler
    Rudimentary obfuscation has been added (gdcript only). It currently provides 'Level 2 Annoyance' (just functions and variables). You will likely need to work out a number of search/replacement issues... Continue reading
  • godot-valet - [0.9.15]
    December 05, 2023 by poplava#godot
    Added support for exporting, packaging and deploying source-code packages to itch.io. For example, I was able to deploy the source code of godot-valet so the source is now available via itch.io in add... Continue reading
  • Godot Valet [v0.9.14]
    December 03, 2023 by poplava#godot
    [v0.9.14] - 12/3/2023 Feature Updates: Added an alert when we detect an existing output folder which will prompt you to overwrite or cancel. Added one helpful tip to explain why the user will get a ce... Continue reading
  • Godot Valet - [v0.9.10] - Minor fix
    October 25, 2023 by poplava#godot, #gdscript, #dev
    Minor update. zip+clean superseded by zip which will now clean staged files... Continue reading
  • [v0.9.2] - Added support for creating the actual godot projects files when adding a new project
    June 29, 2023 by poplava#godot, #tools, #applications, #butler, #publish, #deploy, #upload
    When adding a new project via 'New Project': You can now use the 'Create New' button to generate the project files for a new project. The selected version determines a few minor things for 3.x and 4.x... Continue reading
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