A downloadable tool for Windows and Linux

Download NowName your own price

godot-valet 

FOR GODOT DEVELOPERS ONLY
[v0.9.16]

If you check it out but don't use it, let me why so I have a chance to improve it. 

  • An open source tool (written in Godot) that packages and publishes your projects to itch with just a couple of clicks. 
  • Exports and publishes Windows, Linux, Web and Source at the same time using Butler.
  • It's also a decent project manager that supports 3.x, 4.x and all future releases in one place. 

Check out my other godot projects! 

Installation Options:
  • Source: (Recommended)
    • Download the attached source package (recommended)
    • or
    • Download the source from github and build/run. See link below.
  • Windows Users:
    • Download .zip, unpack and run. 
    • Recommend a taskbar shortcut.
  • Linux Users:
    • Waiting for a linux user to hop on and help confirm/fix any file pathing issues. 
  • Mac Users:
    • Waiting for a mac user to help get it working. Assuming there is a lot of file pathing issues to work out.
Source: 
Features:
  • Packages and publishes your project to itch.io with a couple of clicks. 
  • Helps avoid publishing mistakes by automating all the tedious small steps which can save a lot of time and hassle. 
  • Provides peace of mind as your game jam deadline approaches. Have the confidence that you can publish and republish perfectly as many times as you want in just seconds.
  • Launch any number of godot versions (3.x, 4.x and future.x) projects from the same project manager. I no longer need to have multiple godot versions on my taskbar that have the same icon as many of my projects.
  • Helps me track previously released versions because I'm always forgetting what version I'm on for a given project.
  • Helps me launch into projects and folders without having to deal with windows explorer as much.
Disclaimers: 
  • While this project resemble the Godot Project Manager, it is independently developed and neither affiliated with, officially endorsed by, nor authorized by the Godot Engine project or the Software Freedom Conservancy, the organization that oversees the Godot Engine project.
  • For optimal safety and certainty, we highly recommend users to download, review, and modify the source code directly. 
  • Please use caution and assume full responsibility while utilizing this project. Be aware that during the export and publish phases, the software executes a significant number of read/write/delete operations that could potentially overwrite existing files both locally and on itch.io. In many situations, there are no warnings when overwriting files because it's the expected behavior.
  • Use of this project is entirely at your own risk. 
Dev Notes: 
  • Check out my other projects and don't forget to follow. I'm actively updating and developing all new projects.
  • Consider supporting the project when you find yourself using godot-valet regularly. You can use the itch.io download workflow to show your support.
Support/Feedback/Requests:
What's Next:
  • Prioritize any bugs, requests, and feedback.
Latest Release Notes:

[v0.9.16]   - 4/3/2023

  • Bug Fixes:
    • Noticed the Source export was wrongly exporting the godot-valet project instead of the export path. 

[v0.9.15]   - 12/5/2023

  • Feature Updates:
    • Added support for exporting, packaging, and uploading project source. Useful if you want to share your project source or upload it to itch.io as an asset.

[v0.9.14]   - 12/3/2023

  • Feature Updates:
    • Added an alert when we detect an existing output folder which will prompt you to overwrite or cancel. 
    • Added one helpful tip to explain why the user will get a certain type of export error but will continue to add tips as we uncover common issues.
  • Bug Fixes:
    • Fixed issue where sorting projects would have problems when a date wasn't set yet 
    • Fixed an issue where editing existing projects wouldn't save.
    • Fixed an issue where the project list wasn't refreshing after editing a release so it didn't sort as you might expect. 
    • Fixed an issue where we wouldn't save correctly if the project hadn't been published yet. 
    • Fixed a bug where clicking the open project path button would open the export path folder.
  • Other:
    • Started working on a Source export (package the source into a zip) option but found out it's not easily doable so hiding that feature for now. The problem is that ZIPPacker doesn't support writing of folders. I couldn't find any other accessible way to zip files and folders outside of .tar files. If you want this capability, you can modify the project to show the Source option and then customize the ZIP workflow to meet your needs. 
    • Migrated some autoloads into static scripts

[v0.9.13]   - 11/9/2023

  • Added 'Last Published' field to Release Manager.
  • Added 'Sort By' field to Project Manager with a few options:
    • Published Date
    • Created Date
    • Edited Date

Download

Download NowName your own price

Click download now to get access to the following files:

godot-valet-windows.zip 25 MB
Version 4
godot-valet-linux.zip 22 MB
Version 4
godot-valet-source.zip 130 kB
Version 4

Development log