[v1.0.2] - State Improvements


Posted a new version that addresses a few things. I deleted Rest and now we're using just Think. I also overhauled the Attack state because it was giving up too much control to the _unit. It now retains full control and performs regular checks to see if it should terminate early when the unit dies. Bunch of other minor improvements and comments. 

I also added a link to a private video (top of main.gd) where I do a full code review walk-through which should help give people a jump start on understanding it.

Files

godot-warrior-pathfinding-demo-v0.0.2-html5.zip Play in browser
Dec 04, 2023
godot-warrior-pathfinding-demo-v0.0.2-source.zip 9 MB
Dec 04, 2023

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